3SHub alpha distribution (formerly 3SNetplay) The desktop UI, Rust launcher and account/backend application source are private. Their absence is intentional. Third-party notices and required native emulator component source are supplied separately in this package. No rights in third-party code or trademarks are changed by the application's distribution. This alpha is provided for noncommercial evaluation. Do not sell it, bundle it in a commercial product, or solicit donations to support this FBNeo-based project. No ROMs or Capcom game assets are distributed. Users supply their own game files. FBNeo and inherited components: third_party/notices/FBNeo-license.txt and MAME-license.txt. SH-2 core: Juergen Buchmueller and port contributors; full notice in third_party/notices/FBNeo-SH2-notice.txt. The package includes the selected pinned FBNeo sources, native integration sources, GGPO sources with disclosed local changes, SDL library/build sources, MPL-covered Rust library sources, and compiler-runtime notices. GGPO is MIT; SDL is zlib; other components retain their individual terms. Sources/notices: native/, scripts/ (native build only), source-fbneo/, source-ggpo/, source-sdl/, third_party/. The exact upstream revisions are in upstream.lock.json and native/*source-files.json. SDL is 2.32.10. Native source changes and local GGPO compatibility patches are visible in the provided source/build scripts. No affiliation with or endorsement by Capcom, Fightcade, FBNeo, or GGPO is implied. The sharp-bilinear coordinate transform follows public-domain work by Themaister and rsn8887: https://github.com/rsn8887/Sharp-Bilinear-Shaders . The CRT beam shader is an original native integration implementation; no GPL CRT shader code is bundled. This alpha comes without a promise of fitness, availability, or error-free gameplay. Third-party permissions, warranties and disclaimers are stated in their own licenses. SoundTouch 2.4.0, copyright Olli Parviainen 2001-2025, is used by the native emulator host for pitch-preserving audio tempo correction. Its LGPL 2.1 license is in third_party/notices/SoundTouch-LGPL-2.1.txt. Complete linked library sources and native host sources/build scripts are supplied in source-soundtouch/, native/ and scripts/ for modification and relinking. Modification for your own use and reverse engineering to debug such modifications are permitted. The separate private UI/backend is not linked with SoundTouch. Offline Training uses official finalburnneo/FBNeo revision f1b5737d882f129bc9bdb70f9c7dfe915f464ae0 with the original 3SHub adapter. Complete prepared sources are in source-training-fbneo/ and original shared presentation, state compatibility and build sources are in source-training-wrapper/. The component includes Lua 5.1 under its original notice in the provided source. Effie Training source and resources are included in third_party/effie, with source menu artwork in third_party/effie-art-source. See its LICENSE and 3SNETPLAY-NOTICES.md. No ROMs or saved games are bundled. The original limited GD-compatible image module uses Windows Imaging Component. This runtime requires only Windows system libraries; no external emulator or D3DX DLL is bundled. Training is offline only. Local legacy state conversion does not redistribute or modify the user's original saved states. Combined Trials by Bryant (Jimbo) is included with the author's permission in third_party/trials. Input glyphs are original 3SHub drawings. Scenario recipes contain numeric matchup metadata only; states are generated locally from the user's own ROMs. No prerecorded trial states or personal clears are distributed.